#ifndef TURN_H
#define TURN_H
#include <iostream>
#include "abstract.h"

using namespace std;

class TurnScreen:public AbstractScreen
{
	private:
		int playerId;
	public:
		TurnScreen(){playerId=0;};
		void display(void);
		void keyboard(unsigned char key,int x, int y);
		void special(int key,int x, int y);
		void keyboardUp(unsigned char key,int x, int y);
		void specialUp(int key,int x, int y);
		void mouse(int button, int state,int x, int y);
		void motion(int x, int y);
		void passiveMotion(int x, int y);
		void resetPlayerId(){playerId=0;};
};

#endif //TURN_H
